i am reviewing some of the designs in my project.
i have a planet theme so the character will be able to walk across them and interact with the planet it self by rotating it and seeing a new side to it. i did this because of the monument valleys perspective-change.
atmosphere; i did the atmophere that is diffrent on each planet because i wanted to be diverse.
in-game rewards because i wanted to the player to be able to find alternative and intresting ways/roots to get tho the next stage with a full scoor.
bridge and laders; to be able to cut a bridge and use it as a lader if you cut it and open up alternative rutes.
background; can be changed by mowing the moon and it can change the time of day and ill sometimes effect planets.
Monday, 30 November 2015
Monday, 9 November 2015
This
is the final result of the Hofburg picture when I was finished. the tools i used were
clone stamp, spot healing, patch tool and content aware. they all helped with making things (like cars) move and making thing disrepair; the photo at the top is the edited one, what i did was i got rid of the statue in the back ground and i did many more but i did this by using the tools i said at the top. i got rid of the white bits on the photo which happen over time and i did this by, using the clone stamp and the spot healing which do very simmer things in making the picture look better.
clone stamp, spot healing, patch tool and content aware. they all helped with making things (like cars) move and making thing disrepair; the photo at the top is the edited one, what i did was i got rid of the statue in the back ground and i did many more but i did this by using the tools i said at the top. i got rid of the white bits on the photo which happen over time and i did this by, using the clone stamp and the spot healing which do very simmer things in making the picture look better.
Monday, 2 November 2015
sea horse
What went well?
·
It became very easy after I settled down with
the software
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